Acey-Deucey is played like Backgammon, with the exception of the starting positions of the chips, the course of play
when a 1-2 is rolled, and the first roll can be doubles. Each player's chips start off the board and must be entered
in to their opponent's inner board. If a player rolls a 1-2 or 2-1 (Acey-Deucey), the player makes the move. If the player is able to
use both dice, they state a set of doubles to use and take another turn. If the player is able to use all 4 of the doubles, they roll again for another turn. BACKGAMMON GOAL |
• | Move your chips off the Backgammon board before you opponent does. |
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BACKGAMMON PROCESS |
• | A player's turn is two moves determined by two dice rolled by the computer (or four moves if doubles occur on the dice). |
• | The player moves their chips counter-clockwise on the board. |
• | Clicking on a point containing your chips moves one chip the number of pips on the first die, then clicking on another (or same) point containing the player's chips moves one chip the number of pips on the second die. |
• | Clicking on either die swaps them, resetting the board if any move was made. |
• | Clicking on an inactive area of the board resets the board. |
• | Once all possible moves are made, if any, click the 'Submit' button to end the turn. |
• | No gammons or backgammons are awarded, and no doubling cube is used. |
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BACKGAMMON CONSTRAINTS |
• | If a player's turn is not made within the designated time period, they forfeit the Backgammon game. |
• | A chip can only be moved to a point with no chips, to a point with the player's chips, to a point with exactly one opponent's chip, or to the player's home. |
• | If the player moves a chip to a point containing exactly one opponent's chip, the opponent's chip is hit and moved to the bar in the middle of the board. |
• | The player must complete all available moves. |
• | If the player can move only one chip for either die, the player must play the higher die. |
• | If the player cannot move a chip for either die, player's turn is passed. |
• | All chips on a bar must be moved into play before any other chips can be moved. |
• | The player may enter in chips to opponent's inner board or move existing chips on the board. |
• | The player can only bear off chips when all of their chips are in their home board. |
• | When bearing off, a die can only be used for a chip on the farthest point. |
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